New Home: Medieval Village is an early-access town management title that is available on Steam. The game was created by and published by Mustafa Caner Tonbul. Despite its early status Medieval Village is currently shaping up to be a fun simulation title that is smooth to play and can offer hours of engagement for fans of town management smile games. If you’re a management love like me though, then you will probably find the Medieval setting quite charming.
How does New Home: Medieval Village play?
The gameplay loop in New Home: Medieval Village is similar to other town management titles that you might have encountered like Tropico. There is even a tutorial offered on the game’s menu screen is a must as it smoothly introduces all the aspects of gameplay without dragging on. You start off by building a small town, only focusing on the essential buildings, like farms and the woodcutter. You are losing money as you carve out your first bits of the town, but as you progress, you start to lose less and less money. You start off with building a dock and small neighborhood that can accommodate your first few villagers.
By using the zoning tab, a tab that allows you to build houses and basic workspace like farms, you can easily whip up homes, farms, and orchards. The process of laying out the buildings is easy as there are boxes that show you exactly where the location will sit on the map before you place it. I was particularly happy with the line that marked where my road was going, as it kept me from off-centering my town. I didn’t find myself having to spend several minutes on each house or road placement.
You focus on getting a self-sustaining island by having your villagers work on the farms and eventually start to build buildings with daily costs like a woodcutter to get your village through winter, a tailor for clothes, and a clinic to boost happiness. The more you build your town, the more you level up; this will unlock new buildings, some of which are upgraded versions of previous ones that can take care of a wider radius of the town.
As you build, you need to manage taxes and sell excess goods to make money. This should be familiar if you’ve ever played City Skyline. The more you tax your people, the less happy they become. I did find that it was pretty easy to work around taxation, as you could simply sell excess materials to make ends meet. My farms and shops tended to produce more products than my town needed, so I could simply sell them off each time a new boat came in.